﻿module("coatPiece", package.seeall)

local moduleName = "coatPiece";
local m_database = {};
_G[moduleName] = m_database;

m_database["id_160001"] = {
id = 160001,
name = "雨龙碎片",
type = 1,
desc = "10个碎片合成一个雨龙",
count = 10,
other = "",
des = 140000,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160002"] = {
id = 160002,
name = "鼬碎片",
type = 2,
desc = "10个碎片合成一个鼬",
count = 10,
other = "",
des = 140001,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160003"] = {
id = 160003,
name = "鹰眼碎片",
type = 3,
desc = "10个碎片合成一个鹰眼",
count = 10,
other = "",
des = 140002,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160004"] = {
id = 160004,
name = "一护碎片",
type = 4,
desc = "10个碎片合成一个一护",
count = 10,
other = "",
des = 140003,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160005"] = {
id = 160005,
name = "西索碎片",
type = 5,
desc = "10个碎片合成一个西索",
count = 10,
other = "",
des = 140004,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160006"] = {
id = 160006,
name = "巫妖王碎片",
type = 6,
desc = "10个碎片合成一个巫妖王",
count = 10,
other = "",
des = 140005,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160007"] = {
id = 160007,
name = "我爱罗碎片",
type = 7,
desc = "10个碎片合成一个我爱罗",
count = 10,
other = "",
des = 140006,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160008"] = {
id = 160008,
name = "圣斗士碎片",
type = 8,
desc = "10个碎片合成一个圣斗士",
count = 10,
other = "",
des = 140007,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160009"] = {
id = 160009,
name = "日番谷碎片",
type = 9,
desc = "10个碎片合成一个日番谷",
count = 10,
other = "",
des = 140008,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160010"] = {
id = 160010,
name = "青稚碎片",
type = 10,
desc = "10个碎片合成一个青稚",
count = 10,
other = "",
des = 140009,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160011"] = {
id = 160011,
name = "鸣人碎片",
type = 11,
desc = "10个碎片合成一个鸣人",
count = 10,
other = "",
des = 140010,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160012"] = {
id = 160012,
name = "美国队长碎片",
type = 12,
desc = "10个碎片合成一个美国队长",
count = 10,
other = "",
des = 140011,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160013"] = {
id = 160013,
name = "路飞碎片",
type = 13,
desc = "10个碎片合成一个路飞",
count = 10,
other = "",
des = 140012,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160014"] = {
id = 160014,
name = "蓝染碎片",
type = 14,
desc = "10个碎片合成一个蓝染",
count = 10,
other = "",
des = 140013,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160015"] = {
id = 160015,
name = "凯碎片",
type = 15,
desc = "10个碎片合成一个凯",
count = 10,
other = "",
des = 140014,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160016"] = {
id = 160016,
name = "剑心碎片",
type = 16,
desc = "10个碎片合成一个剑心",
count = 10,
other = "",
des = 140015,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160017"] = {
id = 160017,
name = "葫芦娃碎片",
type = 17,
desc = "10个碎片合成一个葫芦娃",
count = 10,
other = "",
des = 140016,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160018"] = {
id = 160018,
name = "巴基碎片",
type = 18,
desc = "10个碎片合成一个巴基",
count = 10,
other = "",
des = 140017,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}
m_database["id_160019"] = {
id = 160019,
name = "绿巨人碎片",
type = 19,
desc = "10个碎片合成一个绿巨人",
count = 10,
other = "",
des = 140018,
get_area = "1;2",
get_point = "2;3|5;8",
get_point2 = "2;3|5;8",
}

